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We also want to reward creators who help grow the platform by bringing new users to Roblox. This data center means a better experience for users and an even stronger foundation for creator innovation. While launching these age checks is a priority for safety, we’ll continue to build features to minimize the impact on your experiences, especially more social games. We also fully translated documentation for 95% of creators, unified our search result page, and added a hold button shortcut to make it easier to launch experiences on console. My games (in studio) have seen a 3x performance increase from this update, and I am excited to see how this transfers for mobile.
By upgrading today, you get one week free access
lots of apps use other APIs)
It will not enable it for your users in your published experience. In the meantime, we want to let you preview Occlusion Culling in Studio to get your feedback and ensure we address any issues you experience with it! As announced at RDC24, we are testing Occlusion Culling in production on a few experiences at the moment.
Start downloading your favorite videos
Currently, all users can download videos for free with unlimited downloads and no login required. Roblox is one of those platforms where people will stop playing for long periods of time and come back to their old account, so it’s good that you’re recognizing those patterns. I am somewhat concerned about how this is going to affect games with longer session times, but I honestly think that’s part of the intent of the update. The 10 minute threshold is flat once hit you get 5 robux no scaling no bonus for deeper engagement or longer playtimes this means games that build slowly or don’t frontload content get punished It’s vital that rewards go to creators driving genuine user growth and engagement.
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With this tool, you can easily download your favorite videos and save them to your computer or mobile device for offline viewing. Download 4K/8K videos ,Choose the resolution that best suits you for download. Supports downloading videos in various resolutions, including 240p, 360p, 480p, 720p, 1080p, and https://www.cuscocasinoonline.nl/ even higher. The overall question is, does the player’s first visit essentially call dibs on the engagement payout, or is it paid out just to the first three experiences that hit the threshold? Instead, you have to have a “big spender” (somebody who has spent $10 or more on Robux or Premium in the last 60 days) to play your game for at least 10 minutes and have that experience be the first three experiences of their day, all for only 5 Robux. Since I’m guessing that there wasn’t a minimum session time for Engagement Based Payouts like there is for this system(10 minutes) I wonder how this will effect payout and how much more creators will actually be able to earn.
Are privacy controls available?
- How is the revenue share for audience expansion rewards calculated?
- During this Studio beta period, you can’t publish any Input Action System instances into your live experiences.
- Keep Premium Payouts as they are, but put a hard limit per experience (maybe an hour or so), if you want to tackle AFK farming experiences.
- I’m also glad you’re including returning users in the Audience Expansion Award.
- This layout supports straightforward access to adult video content while keeping personal organization and interaction under user control.
- At launch, you’ll earn a 35% revenue share on the first $100 in Robux purchases made by new or returning users (inactive for at least 60 days) during their first two months on the platform.
This update was mostly focused on the big 1st wave of redesigning the configuration menu. I’m aiming for an interface which is nice to look at but not form over function with pretty animations which are not hard to watch and i’m glad it didnt go down like my old module. With Administer, if I don’t want Announcements all I have to do is click a button and it’s gone. If I was a user who used other Admin Systems, why should I use Administer other popular administrative systems already on the Roblox platform? Thank you, I’ll update it and push next release.
- Photos and videos collected through ID Verification and Facial Age Estimation are not considered biometric data, and are not retained and deleted immediately after processing.
- After hearing your feedback on Ads Manager, we shipped a significant update including custom 16×9 images and the ability to optimize for maximum plays.
- Download videos on this website is completely free.No registration is needed to use.
- I’m here to kill boilerplate so you can focus on game design, story, polish, and your own creative fingerprint.
- Really appreciate the team adopting Rust here, it’s a superior choice than anything ever made in C#.
- If you’re also curious about other platforms, here’s a step-by-step tutorial on how to download laxd video safely in MP4 format.
- I cannot stress this enough, everything you input into this model will theoretically be able to show up in AI results giving everyone access to YOUR games content.
The point isn’t about being too lazy to make a game — it’s about radically accelerating Roblox game creation. If you can’t be bothered to make a game, then why are you even developing games. Thanks now I cant even trust basic games to not be made of AI slop!
I like the push for transparency and I definitely think this will help improve the quality of games by reducing the benefits of “make everything take 5 million years” and instead prioritizing making a game people genuinely want to return to. Seems like a good update to reward creators but a 60 day holding period seems a bit much in my opinion So yeah the system is clearer and more transparent but it also creates more pressure to build short fast loops that catch users early and lean into monetization if your game’s different or takes time to grow you’re gonna feel the hit Our mission is to make Roblox the most rewarding platform for all creators to build on, and we promise to keep you informed every step of the way. To uphold the integrity of the program for all participants, all Creator Rewards are contingent on genuine engagement from users who participate economically on the platform. Our intention is to reward creators for each person they bring to the platform.
Table of Contents
We strongly recommend that all Creators currently using UIS or CAS for input mapping transition to the new Input Action System. As you build out your gameplay mechanics, you may find yourself needing to group actions together into distinct contexts that swap in and out. When you enter Play mode, you’ll be able to trigger the action with any of the input bindings you created. Bindings cover cross-platform hardware devices, including Keyboard/Mouse, Gamepad controllers, and even touch buttons connected on touch interfaces. The inputs configured on a binding need to match the type of the action the binding is connected to. The Input Action System also makes input modular and reusable, allowing you to easily edit or reuse contexts, actions, and bindings.
I’d would also like to see an update to Robloxs lighting engine. When will this feature arrive for viewport frames/if it’s ever planned? For instance, please report if you notice your experience runs slower on test devices, if some objects don’t appear, or if you see objects “blink” in and out. Please let us know if you experience any issues with Occlusion Culling while testing in Studio Beta. If everything works well for your experience, you should see no difference visually. Now not only the thumbnails can be AI generated, but the whole game!

